The jungle backdrop is reminiscent of Donkey Kong’s territory, but it is presented in a very different style, everything is very nicely cell shaded, to fit with the game’s cartoon licence. The game even pays homage to its obvious roots, throughout the game you’ll see references to the genre’s ancestors Mario’s warp pipes, Donkey Kong’s red girders with white ladders, and it’s a nice touch. But that’s not necessarily a bad thing as a game doesn’t have to be original to be fun, and it’s a well established formula that works well. The gameplay is a very much standard fare for the genre, you get all the elements you’d expect from a 2D platformer moving platforms, levers opening doors, collapsing platforms, double jumps, wall jumping, end of level bosses, it’s all been done before well over a decade ago. To some this might seem like a step backward, but it does have a certain retro charm to it. ![]() George of the Jungle, for the most part, is part of a genre we don’t often see on home consoles, a 2D platformer, usually this sort of game is kept to handheld platforms. As the latter are usually hiding under a TV/movie licence things don’t look too good for George of the Jungle, but things aren’t always as they seem. It also allows the bigger software houses to push out an almost limitless stream of substandard games. ![]() This is somewhat of a mixed blessing though, because although it allows smaller developers to produce games we would have missed out on otherwise. The great thing about the Wii is that, in comparison to other current generation consoles, it is a doddle to develop for.
0 Comments
Leave a Reply. |